Jeremy Hunt Design

Museum Film Television

Digital 3D and Rapid Prototyping

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    Rafflesia orthographic

     

    Digital sculpture of worlds largest flower. Used to approve structure, size and appearance. National Museum of Scotland
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    Great White Digital

     

    Digital Sculpture for client approval for 20 ft long Shark. I also generated the data output to make rapid prototype moulds and 3D parts at full size
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    Horses

     

    Fully digital sculpture. Data set then outputted for 3D printing at any required size
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    Horse Head

     

    Sculpture painted and rendered without UV's. Final art finishing and compositing in Photoshop.
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    Sea Horse sculpt

     

    Digital Sculpture. Built up from low polygon base mesh using multi level surface subdivisions.
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    Sea Horses render

     

    Painted and rendered using base material with sub-surface scattering. Final render in Photoshop.
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    Sea Horse Render 2

     

    Close up head section. Colour variation render. Final art finishing in Photoshop
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    Diabloceratops sketch

     

    Sketch maquette done digitally of Ceratopsian dinosaur. Anatomical sculpt without skin texture added.
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    Diabloceratops Bronze Render

     

    Bronze render of digital maquette. BPR rendered and then finished in Photoshop.
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    Jellyfish Digital Sculpture

     

    Form sculpt for client to illustrate appearance of finished model. Tender for large Museum in Asia.
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    Flea Sculpt

     

    Posed digital sculpture based on SEM microscope shots of Flea. Legs and mouthparts all individual subtools. Hairs then inserted individually as insert mesh parts.
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    Flea Render

     

    Render of Flea and painted and BPR with final lighting. Compositing and artfinishing done in Photoshop
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    Baby Hedgehog

     

    ZBrush sculpt test. Several thousand spines needed to be generated and shaped digitally
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    Aquatic Creature

     

    Concept design for prehistoric water creature. A hybrid of both sculpting and 3D printing was finally used. Short film
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    Aquatic Creature 2

     

    Concept design 2. The idea here was so that it could illuminate murky water to search for its prey.
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    Aquatic Creature 3

     

    Design 3. Numerous designs were produced to give the director a range of options. Favourtes were chosen and then refined. Short Film.
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    Aquatic Creature 4

     

    Design for aquatic animatronic prehistoric creature. Inspired by Manta Rays. Front view
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    Aquatic Creature 4

     

    Render of concept design 4. Rear/side view swimming past.
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    Garpike (before)

     

    Scientific research project. Render shows questions posed to client. From original XRay scan data, I resculpted, added the eyes and mouth. Bath University
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    Garpike (finished)

     

    Render of final output file for Scientific research project. 3D printed twice lifesize. Bath University/Dr J.Cox
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    Tree Frog

     

    Posed and textured Tree frog for 3D print
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    Baby Orang Utans

     

    Baby Orang sculpted with a few different facial expressions
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    Old White Pig

     

    Sculpted in ZBrush. Rendered and painted in Photshop
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    Pachycephalosaurus

     

    Prehistoric reconstruction of Pachycephalosaur. Prior to posing.
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    Pachycephalosaurus

     

    Walking pose. Rigged from low polygon model.
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    Snail Creature

     

    Imaginary Snail character creature. Separate mesh for shell and body. Art finish in Photoshop
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    Baby Elephant

     

    Sitting Baby Elephant. Sculpted the form and character feel without adding fine detail to skin.
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    Baby Giraffes

     

    Study for Baby Giraffes.
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    Walrus- Alice in Wonderland

     

    Design of Old Walrus from 'Alice in Wonderland'. Painted in Photoshop. Sepia effect.
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    Warthog Skull

     

    Warthog skull for anatomy study. Used as form for head sculpture to acheive accuracy.
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    Warthog and Skull

     

    Showing cutaway section below skin. Two models contained in one form.
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    Warthog

     

    Sculpture of head with sculpted skull below surface. Used to test for cut away possibilities for 3D printing.


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